Pacifist Labs · Study 002

Rocket League Spacing Isn’t One Fixed Distance.

Pacifist Labs started with 10,882 Rocket League replay files and used 10,488 deduplicated 2026 matches for the main rank analysis. Better players generally played closer together, but at elite level total teammate distance was basically a coin flip. The more interesting pattern was where the space sat and how it changed with the play.

The short version There is no single spacing number. Longitudinal depth showed a much stronger relationship with winning than raw teammate distance, but the useful amount of depth changed with game state.
Updated 27 August 2026 Paired winner-versus-loser analysis Ranked 2v2 · Platinum to Professional
SSL total spacing 50.1% higher-distance team won
SSL raw depth 63.2% higher-depth team won
Attack-time matched 61.4% 1,484 comparable matches
Pro attacking third 2,568 uu winning-team mean depth
01
The question

Two players can be the same distance apart and still have completely different protection.

Second-man spacing is normally talked about as a distance. Stay close enough to support. Do not get too close. Leave a few car lengths. The problem is that one straight-line number can describe very different positions.

A second man can be 3,000 Unreal Units from first man because they are safely behind the play, or because most of that gap sits sideways. The total distance is the same. The geometry is not.

The question I wanted to test Does being closer help you win, or does the direction of the spacing tell us more?
02
First result

Better players were closer overall. Within elite matches, being closer did not separate the winner.

Average teammate spacing generally compressed as the level increased. But when I compared the two teams inside the same matches, the simple idea that the closer team should win stopped working at the top.

Straight-line teammate spacing

How often the team with more total distance won

Exact ties excluded
RankHigher distance wonWinner differenceq-value
Platinum 154.2%+51 uu0.000516
Diamond 153.1%+41 uu0.000438
Champion 152.0%+13 uu0.0833
Grand Champion 149.4%−6 uu0.607
Supersonic Legend50.1%−11 uu0.297
Professional48.1%−13 uu0.170
WHAT THAT MEANS At elite level, simply being closer or further away was basically a coin flip.
03
Change the measurement

The raw result changed when I measured how much space sat behind first man.

Instead of total teammate distance, I measured longitudinal depth. This is the front-to-back separation behind first man along the team’s attacking direction.

In the raw paired comparison, the team with more longitudinal depth won more often at every rank tested. The individual rank comparisons below were statistically significant after false-discovery-rate correction.

Same distance, different shape

Total distance cannot tell us where the protection sits

Geometry matters

Depth-oriented

Second man keeps more of the separation behind first man. If the next interaction goes badly, another layer can still exist behind the play.

Attack 2ND 1ST Longitudinal depth

Lateral-heavy

The players can have the same total gap while more of the separation sits sideways. One forward action can still threaten both players.

Attack 2ND 1ST Mostly sideways
Raw paired winner-versus-loser result

Longitudinal depth by rank

Wilcoxon + BH-FDR
RankWinner advantageHigher depth wonq-value
Platinum 1+166 uu59.9%1.78 × 10−15
Diamond 1+187 uu61.7%4.04 × 10−35
Champion 1+151 uu58.5%2.54 × 10−24
Grand Champion 1+154 uu60.6%3.80 × 10−23
Supersonic Legend+180 uu63.2%1.33 × 10−41
Professional+198 uu64.3%4.96 × 10−46
Important

That is an association, not proof that sitting further back causes wins.

The first obvious alternative explanation is that winning teams may simply spend more time attacking. So I tested that next.

04
The obvious question

What if winners only looked deeper because they attacked more?

Attacking teams naturally have more pitch behind first man. So I repeated the comparison using only matches where the winning and losing teams spent almost the same percentage of the game in the attacking half.

The two teams had to be within two percentage points of each other for attacking-half time. That left 1,484 matches.

Higher-depth team won 61.4%

95% confidence interval 58.9% to 63.8%.

Winner depth advantage +151 uu

Paired Wilcoxon p = 7.33 × 10−24.

One extra check

The result also remained when the teams were close in attacking time and within one shot of each other.

That stricter subset contained 796 matches. The higher-depth team won 61.2%, with a 95% confidence interval of 57.7% to 64.5% and Wilcoxon p = 8.79 × 10−12.

THE CONCLUSION FROM THIS TEST Different attacking time alone does not explain the raw depth relationship.

It still does not mean further back is always better. It means we need to look at the situations more closely.

05
Professional context

The amount of useful depth changed massively depending on where the ball was.

I split Professional play into defence, midfield and attack and compared winning and losing teams with the ball in the same general area of the pitch.

Professional winner versus loser

Longitudinal depth inside each third

Descriptive comparison
Ball areaWinner depthLoser depthDifferenceHigher depth won
Defensive third861 uu830 uu+31 uu54.5%
Midfield1,932 uu1,845 uu+88 uu58.1%
Attacking third2,568 uu2,444 uu+124 uu58.5%

The winning team showed slightly more longitudinal depth in all three areas, with the biggest observed difference in attack. I have not yet run a separate significance test for each individual third, so these three rows should be treated as descriptive rather than three independently confirmed effects.

Winning Professional support pocket

The typical gap expands as the play moves upfield

Central 50%
Ball areaCentral 50% longitudinal depthMedian depthMedian total spacing
Defensive third731 to 986 uu851 uu2,253 uu
Midfield1,699 to 2,147 uu1,919 uu2,867 uu
Attacking third2,242 to 2,817 uu2,516 uu3,311 uu
THE CLEANER FINDING There is no single correct spacing distance. The useful amount of longitudinal space changes with the play.
06
Zen versus Nass

Almost identical total spacing. Very different geometry.

The fresh 2026 player export contains 34 Zen matches and 35 Nass matches. Their average total second-man spacing was almost identical, but Zen placed much more of that separation behind first man.

Selected metric

Second-man total spacing

Unreal Units
Zen
3,094 uu
Nass
3,115 uu
WHAT THE COMPARISON SHOWS

Their total spacing was almost identical.

The bars use a metric-specific scale so the differences remain visible. Exact values are shown beside them.

Fresh 2026 profile comparison

Where Zen and Nass differed

BH-FDR across six displayed tests
MetricZenNassDifferenceq-value
Total second-man spacing3,094 uu3,115 uu−21 uu0.881
Longitudinal depth817 uu458 uu+360 uu0.000894
Lateral separation1,823 uu1,924 uu−101 uu0.493
Behind first man69.1%62.0%+7.1 pp0.000894
Behind ball as second man74.2%67.5%+6.7 pp0.000894
Attacking-half time38.6%40.1%−1.5 pp0.474
Was Zen deeper because he attacked more?

No. Nass actually spent slightly more time in the attacking half.

After accounting for attacking-half time, Zen was still estimated to maintain about 355 uu more longitudinal depth. That does not prove Zen won because he was deeper. It shows that the difference between their spacing styles cannot simply be explained by Zen attacking more.

THE PLAYER EXAMPLE Two elite players can be almost exactly the same distance from their teammate and use that space completely differently.
07
How I coach it

String Theory is a moving relationship, not a tape measure.

Think of a piece of string between you and your teammate. Too much slack and you start occupying the same space. Stretch it too far and you disconnect from the play.

The research does not prove one exact pad count is optimal. The pad ranges below are my existing coaching cues for applying the idea in game.

01

Building an attack

I normally aim for around two boost pads centrally behind first man. Close enough to continue the play without driving underneath it.

02

Play collapsing back

As the play becomes less secure and starts moving towards our goal, I normally stretch towards the three-pad end of the range.

03

Deep defence

Once first man reaches the trigger pad, the small pad between midfield big boost and back big boost, second man’s cue becomes getting behind the goal line.

04

Counterattack

Compress quickly when the situation demands it. On a counter, being immediately available can matter more than preserving the normal gap.

Too close can still be dangerous

Being connected to an attack does not mean sitting underneath first man.

When the ball was in the attacking third, winning Professional teams averaged 2,568 uu of longitudinal depth. That is not a magic target. It shows that substantial space behind first man can be completely compatible with successful attacking play.

THE PRACTICAL CUE Don’t collapse the string.

Stay connected, keep enough depth to protect the next interaction, and change the gap with the game.

08
What this study does and does not show

The result is useful, but there is more context to separate.

01

The research is observational. A relationship with winning does not prove that artificially adding depth will cause a win.

02

Matching attacking-half time removes one obvious explanation, but it does not make every game situation identical.

03

The three Professional pitch-area comparisons are descriptive until the separate per-area significance tests are run.

04

The next useful split is counterattacks versus sustained attacks, because those situations can demand very different support depth.

05

Secure possession versus contested possession should also be separated more clearly in future work.

06

Named player samples are examples of different styles, not proof that one professional’s positioning caused their results.

09
Methods

What was tested and how.

01

Deduplicate matches

Duplicate uploads of the same Rocket League match were collapsed before the main analysis.

02

Compare both teams

Winner and loser came from the same replay, keeping the comparison inside the same match.

03

Measure the geometry

Total spacing, longitudinal depth and lateral separation were treated as different measurements rather than one number.

04

Correct repeated tests

Paired tests used Benjamini-Hochberg false-discovery-rate correction where multiple comparisons were displayed together.

Dataset

The complete V3 export contained 10,882 source replay files. Match-GUID deduplication reduced this to 10,698 unique matches. The primary 2026 rank analysis used 10,488 matches.

  • Platinum 1 · 1,131 matches
  • Diamond 1 · 2,050 matches
  • Champion 1 · 2,033 matches
  • Grand Champion 1 · 1,478 matches
  • Supersonic Legend, recognised professionals excluded · 2,026 matches
  • Professional · 1,770 matches
Professional game-state analysis

The separate String Theory analysis exported 1,632,584 one-second states. The primary version required active play, stable first-man and second-man roles, both teammates behind the ball, second man behind first man, first man within 1,000 uu of the ball, and stable-role ages of at least one second. Sensitivity checks using 600, 1,400 and 1,800 uu involvement limits produced the same central moving-spacing pattern.

Statistical testing

The main winner-versus-loser comparisons used paired Wilcoxon signed-rank tests. Benjamini-Hochberg false-discovery-rate correction was used for groups of displayed tests. A corrected q-value below 0.05 was treated as statistically significant.

The attack-time check directly restricted matches to teams within two percentage points of each other for attacking-half occupancy before repeating the paired comparison.

Zen and Nass

The fresh 2026 named-player export contained 34 Zen matches and 35 Nass matches. The six displayed profile comparisons use match-level player observations and Benjamini-Hochberg correction across those six tests. The attack-time adjustment is an exploratory check asking whether the difference in longitudinal depth remains after accounting for attacking-half occupancy.

What longitudinal depth means

Longitudinal depth is second man’s front-to-back separation behind first man along the team’s attacking axis. Lateral separation is the sideways component. Total spacing is the ordinary straight-line distance between the teammates.

The conclusion

Stop looking for one perfect gap.

Better players generally play closer overall, but simply being closer does not separate elite winners from losers. Longitudinal depth shows a much stronger raw relationship with winning, and that relationship remains when the simplest attacking-time explanation is removed.

At the same time, Professional positioning shows that useful spacing is not fixed. The front-to-back gap is much smaller in defence than it is during attacking play. The better question is not “How many units should I be from my teammate?” It is “What does this situation require, and am I still protecting the play?”

THE PRACTICAL CONCLUSION Stay connected.
Protect the play.
Adapt the gap.

The aim of Pacifist Labs is not to force every result into a coaching rule. It is to test the idea, show what the data supports, and make the explanation more precise when the answer gets more complicated.

The goal isn’t to prove Pacifist right. The goal is to get Rocket League right.
Apply it to your own game

Learn the framework, then measure your own replays.

The Digital Edition teaches the complete Pacifist System. Pacifist Score measures the positioning, role and decision-making behaviours appearing in your own Rocket League 2v2 matches.

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