About The Pacifist System®

Rocket League 2v2 Is Not About Doing More. It Is About Doing What Wins.

The Pacifist System® is the complete high-percentage Rocket League 2v2 decision-making framework created by AirCharged.

It connects positioning, pressure, support, possession and controlled aggression into one repeatable system, then uses replay data to keep testing and refining the ideas underneath it.

The Pacifist System logo
1,500+ Hours Coaching Rocket League
GC3 · Div 3 Recorded Peak Rank
25+ Grand Champion Seasons
3,500+ Pacifist Discord Community
Why I Built It

I Was Tired Of Watching Players Be Told To Play Faster Without Being Shown How To Make Better Decisions.

After more than 1,500 hours of Rocket League coaching, the same patterns kept appearing at every rank. Players could perform difficult mechanics, but they could not consistently recognise the safest or most useful next action.

They were not short of advice. They were short of a structure for deciding which advice applied to the situation in front of them.

I turned those repeated situations into a complete high-percentage decision-making framework with rules, roles and blueprints players can learn, practise and apply under pressure.

AirCharged · Creator Of The Pacifist System®

01

Control

Stop throwing away possession, rushing weak touches and turning every interaction into a low-percentage race.

02

Support

Understand first-man pressure, second-man cover, central support, spacing, recovery and who protects the next play.

03

Pressure

Attack hard when the odds are good and the structure behind the play allows aggression without giving away the match.

Rocket League Fundamentals

Fundamentals Are The Decisions Underneath Everything Else.

Clean touches and mechanics matter, but they become unreliable when the player cannot read role, space, pressure, danger or the likely outcome of the next interaction.

01

Positioning

Where should I be, what am I covering and am I close enough to help without being so close that one bad touch kills the team?

02

Decision-Making

Can I challenge without exposing my teammate, keep possession or make the next interaction easier to win?

03

2v2 Structure

Am I first man or second man, can I control the centre and can we defend, counter and reload pressure without creating chaos?

The Common Misunderstanding

Pacifist Does Not Mean Passive.

The name is memorable, but the system is often judged by people who have not studied what it actually teaches.

The Wrong Version

“Sit In Net And Never Challenge.”

Camping in goal, abandoning useful pressure and leaving your teammate alone is not strong Rocket League 2v2 and is not The Pacifist System®.

The Actual System

Structure, Traps, Counters And Selective Aggression.

Deeper positioning is used when it creates a strong countering opportunity. The aim is to protect the team, invite weak pressure and punish opponents when they overextend.

The Risk Check Before committing, ask one question. If this goes wrong, are we exposed?
Rules Players Can Use Live

A Decision Tree Has To Be Simple Enough To Remember Under Pressure.

A replay essay can sound clever while being impossible to use in a ranked match. The system starts with high-percentage rules that are easy to recall, then adds complexity as the player becomes ready for it.

First Man

Create Useful Pressure Without Killing The Attack.

Force awkward touches, use open passing lanes, protect possession, reload your teammate and keep circular offence alive without creating a free counter.

Second Man

Support The Play Without Being Baited Into The Same Space.

Control the centre when danger is building, protect the counter, preserve momentum and avoid low-value dives that leave nobody behind the play.

Advanced Development

Build Safer Reads Before Compressing The Space.

Players begin with more visible space so they can read momentum, common 50 outcomes and danger. Advanced layers bring them closer once those reads are reliable.

Tested In Public

A 45-Win Streak And 1773 MMR Using An Early Build.

An early public Pacifist System® series with Raid reached GC3-level MMR, produced a 45-win streak and climbed to 1773 MMR in fewer than 70 games.

The run ended after the season reset because we could not maintain enough shared queue time, not because the framework had stopped working.

Watch The Public Series
Publicly Tested

The system was applied in recorded matches rather than explained only after the result.

High-Level MMR

The early framework reached GC3-level MMR while prioritising positioning, control and repeatable decisions.

Low-Volume Ranked

AirCharged has reached GC3 Div 3 in multiple seasons without needing to live on the ranked ladder.

Player Evidence

Players Are Using The System And Reaching New Peaks.

The strongest proof is practical. Players report rank milestones, win streaks and a clearer understanding of the mistakes that had been holding them back.

Pacifist coaching emblem
About AirCharged

Built By A Coach, Not Just A Ranked Player.

AirCharged has more than 1,500 hours of Rocket League coaching experience, more than 25 Grand Champion seasons and a recorded peak of GC3 Div 3.

The framework grew from coaching sessions, replay reviews, ranked examples, public series and repeated patterns seen across the ladder. Pacifist Labs now tests those principles against real replay data so the system can keep developing with Rocket League.

Coaching Background Basketball, MMA, BJJ, strength and conditioning, university rugby, men’s football and men’s basketball.
Sporting Background Semi-professional basketball, competitive BJJ and more than 15 years as a fitness instructor and personal trainer.
Academic Background Coaching formed part of both BSc and MSc study, with an emphasis on principles, habits, progression and repeatable learning.
Independent Industry Coverage

Profiled By The UK Games Industry Press.

MCV/Develop covered how AirCharged’s Rocket League 2v2 decision-making framework developed into a connected improvement pathway.

The feature explores the free fundamentals, digital book, community progression and Pacifist Score as parts of one wider system.

MCV/Develop · May/June 2026
One Connected System

Learn It. Measure It. Train It. Keep Testing It.

Free Fundamentals give players a place to build control and execution. The core Pacifist ecosystem then connects the framework, replay analysis, personalised training and ongoing research.

01 · Learn

The Digital Book

Learn the complete high-percentage 2v2 framework, its roles, principles, blueprints and drills.

Explore The Digital Book
02 · Measure

Pacifist Score

Upload your own replays and turn real in-game behaviours into measurable strengths, weaknesses and priorities.

Explore Pacifist Score
03 · Train

Pacifist Dojo

Turn your three weakest areas into a personalised four-week training programme built from your Score baseline.

Explore Pacifist Dojo
04 · Research

Pacifist Labs

Test the ideas behind the framework against real replay outcomes and feed stronger findings back into the wider system.

Explore Pacifist Labs
Common Questions

The Pacifist System® FAQ.

Clear answers to the most common questions and misunderstandings about the Rocket League 2v2 framework.

What Is The Pacifist System®?

The Pacifist System® is the complete high-percentage Rocket League 2v2 decision-making framework created by AirCharged. It teaches positioning, pressure, support, possession, defence, counter-attacking and controlled risk as one connected system.

Is The Pacifist System® Just Sitting In Net?

No. Camping in goal and refusing to challenge is not the system. Deeper positioning is used when it protects the team and creates a strong counter-attacking opportunity.

Does Pacifist Mean Never Attacking?

No. The system teaches selective aggression. It can be highly aggressive on counters and uses circular offence to maintain pressure without throwing away possession.

Is This The Only Way To Play Rocket League?

No. Elite players can succeed through different styles. The Pacifist System® is a high-percentage framework designed to reduce repeated ranked mistakes such as overcommitting, panic challenges and poor possession choices.

Does The System Work In Solo Queue?

Yes. Better spacing, safer cover, stronger possession and fewer low-value dives remain useful with any teammate. The full system becomes even stronger when both players understand the same first-man and second-man ideas.

What Rank Is AirCharged?

AirCharged has reached GC3 Div 3, has reached GC3 in multiple seasons and has been Grand Champion for more than 25 seasons.

What Public Proof Exists?

An early public series with Raid produced a 45-win streak, reached GC3-level MMR and climbed to 1773 MMR in fewer than 70 games. Players have also credited the system for GC, GC3 and SSL results.

Why Is There A Paid Book If There Is Free Content?

The free material provides a complete starting point. The Digital Book is the paid entry point into the connected system, unlocking Pacifist Score and your first replay analysis. An active Score subscription then includes Pacifist Dojo.

Does Pacifist Score Measure Total Skill Or MMR?

No. Pacifist Score is not an MMR detector or mechanics rating. It measures how closely a replay follows key decision-making principles inside The Pacifist System®.

How Do Score, Dojo And Labs Connect?

Score measures what is happening in your own replays. Dojo turns your weakest areas into a four-week training programme. Labs tests the wider ideas behind the framework against larger replay datasets.

Can Advanced Players Break Structure?

Yes. Good players can and should take calculated risks. The system first develops safer reads and reliable habits, then allows the player to compress space and make more advanced decisions with a clearer understanding of momentum and danger.

Why Are The Rules Simple?

Players need rules they can apply live. Simple high-percentage rules are easier to remember, practise and build on than a replay explanation with too many conditions to use under pressure.

Where Should I Start?

Start with Free Fundamentals if you need execution and control. Use the Digital Book for the complete 2v2 framework, Score to measure your real replay habits, Dojo to train the weaknesses it finds and Labs to explore the research behind the system.

One System. One Development Path.

Build The Skills. Learn The Framework. Measure What Happens Next.

Start free, then move into the connected Pacifist ecosystem when you want the complete 2v2 framework, replay analysis and personalised training.

Independent coaching and analysis product. Not affiliated with or endorsed by Psyonix, Epic Games or Rocket League.